Yard Genius is an application to help new homeowners understand how to take care of their yards.
I completed work on this application for the capstone course for the HCI program. This was a semester-long project that involved developing an application from an initial project idea, through user research, design, prototyping, and usability testing.
My capstone website goes into great detail on the design process.
Roles user research, literature review, sketching, prototyping, usability testing
Tools Omnigraffle, HTML/CSS/jQuery, Twitter Bootstrap
As part of a user-centered design class, I redesigned the Markup portion of the ThinkSpace application. Markup allows users to store and reuse comments for grading or collaboratively working on documents. While it is a powerful tool, Markup had a number of usability issues that were hindering its wider adoption.
As part of a two-person team, I participated in stakeholder interviews, created personas, developed and conducted usability tests, and created interactive prototypes based on our design research.
Roles stakeholder interviews, persona development, usability testing, wireframing, interactive prototyping
Tools JustinMind Prototyper, UserZoom
Major project for web UI development class. I was responsible for designing, developing, and user testing the application. The result was a web application allowing user's to create proposals by organizing chunks of boilerplate text. The application relied heavily on jQuery and AJAX to provide an enjoyable user experience.
Feel free to create an account and poke around or contact me (shaunkelly at gmail) for a login with test data.
Roles wireframing, usability testing, UI programming, backend programming
Tools OmniGraffle, HTML/CSS/jQuery, PHP/MySQL
Group project for my Human Factors class. After observing that the electronic parking meters in Atlanta are incredibly confusing for users, we propose a redesign. This project consisted of a literature review of research on kiosk-type interactions (such as ATMs) to derive design guidelines and a review of parking meter designs across the world. Based on this research, we designed a new interface for the parking meters and proposed a usability study of our design.
My roles included the initial contextual observations, performing a heuristic review of the existing design, participating in the literature review, initial sketches, and creating the prototype design based on the design decisions we made as a group.
Roles heuristic review, literature review, sketching, prototyping
Tools JustinMind Prototyper
My company was selected by the world's largest manufacturer of point-of-sale devices to develop the specifications for the payment and driver communication applications for the one of the finalists for the NYC eTaxi program.
I worked in conjunction with the key business stakeholders to develop the requirements and design the screens and flows for the applications while meeting the strict requirements of the NYC Taxi and Limousine Commission for the project.
Roles requirements analysis, application flows, screen mockups/wireframes
Tools Visio, Illustrator, Word
Loquacious was one of the first Twitter clients available in the Android Market. Loquacious included some innovations that have become standard, including:
I stopped development of Loquacious when Twitter began to corner the market on native client applications.
My roles included all visual and interaction design and development of the application.
Roles design, development
Tools InkScape, Java
Hi! I'm Shaun. I'm looking for a UX design or user research position. I completed my M.S. in Human-Computer Interaction at Iowa State University in May 2013. I have a B.A. in Psychology and English from Kenyon College (2002). I have experience in interaction design and user testing. I am also strong on the technical side, with experience in HTML/CSS/jQuery. Currently, I work as a technical writer and project manager for a documentation consulting firm. With a decade of experience in technical communications, I also have strong written communication skills, experience in requirements gathering, and identifying usability issues.